摘要 |
<p>A rotary drum game machine giving an improved fun by creating a situation that the player feels as if the result of a drawing were a big prize even if the result is not be big prize. Big prizes, small prizes, a replay prize, and a specific prize are determined as prizes given as a result of a prize drawing. For each rotary drum reel, the stop data of when the result of a prize drawing is a specific prize is the same as a part of the stop data of when the result of a prize drawing is a big prize. Therefore, a CPU (74) of a main control board (70) makes a control to stop the rotary drum reels when the player obtains the specific prize similarly to the control of when the prize is a big one. When the result of a prize drawing is the specific prize, a CPU (83) of a rendering control board (80) determines, as a game rendering content, a continuous rendering to perform a series of renderings over a plurality of prize drawings at a rate higher than that when the result of the prize drawing is a small prize.</p> |
申请人 |
HEIWA CORPORATION;KURITA, TOMOAKI;SUEOKA, TAKEAKI;SASAKI, HIDEAKI;YAMASHITA, HIDEKI;MATSUMOTO, YASUTAKA |
发明人 |
KURITA, TOMOAKI;SUEOKA, TAKEAKI;SASAKI, HIDEAKI;YAMASHITA, HIDEKI;MATSUMOTO, YASUTAKA |