发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To reduce burdens of a storage capacity put on a storage device in order to store a plurality of performance tables in a pachinko slot machine. SOLUTION: When receiving a start command from a main control board 61 (S321), a sub CPU 82 performs drawing on the basis of a winning role decided in probability drawing processing and a performance table, and decides the kind of a performance identifier. Then, the performance identifier of the determined kind is stored in the prescribed region of a control RAM 84 (S322). When the stored performance identifier is a "performance identifier F" (S323) and a difference number is less than "+5,000" (S324), the sub CPU 82 clears the "performance identifier F" stored in the control RAM 84 (S325). COPYRIGHT: (C)2007,JPO&INPIT
申请公布号 JP2007143920(A) 申请公布日期 2007.06.14
申请号 JP20050343414 申请日期 2005.11.29
申请人 ARUZE CORP 发明人 WADA HIDEAKI;OSERA HIROAKI;FUJITA AKIO;KIKUCHI YUSUKE
分类号 A63F5/04 主分类号 A63F5/04
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