摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game server by which a user can vicariously play a game with an existent particular person. <P>SOLUTION: The game server offers a plurality of options for actions which a gamer A is to select at each succor game stage: dribble (long), dribble (short), pass to the front of another soccer player, pass to the feet of another succor player, wait-and-see, and shoot. By counting the number of selections of one of options, the action pattern of the gamer A at each game stage is stored. The action pattern stored is referenced when the game server plays a game with another gamer B. With this configuration, the gamer B can vicariously play a game with the gamer A. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p> |