发明名称 Use of sigma-weighted darkmaps for texture map processing
摘要 A respective weighting value is calculated for each texel in a texture map that is to be used to render a 3D computer model, the weighting value being calculated in dependence upon the red, green and blue values of the texel. Each weighting value is stored as an alpha value in the alpha channel for the corresponding texel in the texture map. During rendering, the texture map is rendered onto a polygon to generate R, G, B pixel values in the frame buffer together with a respective weighting value for each pixel comprising the weighting value calculated for the corresponding texel in the texture map, which is stored in the alpha channel for the pixel. A darkmap is rendered onto the polygon by subtracting from the pixel values in the frame buffer the darkmap values modulated by the frame buffer alpha values. The texel weighting values are calculated so that they have properties which result in a realistic image being generated.
申请公布号 US7230619(B2) 申请公布日期 2007.06.12
申请号 US20030339307 申请日期 2003.01.10
申请人 CRITERION SOFTWARE LIMITED 发明人 LEPREVOST JEAN-CHRISTOPHE
分类号 G06T15/60;G06T1/00;G06T15/04;G06T17/00;G09G5/00 主分类号 G06T15/60
代理机构 代理人
主权项
地址