发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide an interesting game machine capable of increasing expectations of games or the like. SOLUTION: The game machine is provided with state shifting means (for instance, a probability drawing table illustrated in Fig. 4, a means for performing processing in a step S16 in Fig. 7, and a main control circuit 71, etc.,) for shifting a probability state from a first probability state (for instance, a general game state or a carry-over state or the like) wherein the probability that a winning role decision means decides a second role (for instance, replay or the like) is a first probability to a second probability state (for instance, a high probability replay state during BB or the like) wherein the probability that the winning role decision means decides the second role is a second probability higher than the first probability in the case that a specified winning form (for instance, "red 7 - red 7 - red 7" or "white 7 - white 7 - white 7" or the like) is stopped and displayed at a winning display means by a winning display control means. COPYRIGHT: (C)2007,JPO&INPIT
申请公布号 JP2007136218(A) 申请公布日期 2007.06.07
申请号 JP20070016385 申请日期 2007.01.26
申请人 ARUZE CORP 发明人 OKADA KAZUO;KUWANA SUKEYUKI;OKUYAMA SHIRO;YAGI MASASHI;HORIGUCHI HIDEO
分类号 A63F5/04 主分类号 A63F5/04
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