发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine which performs such variation control that a player can not predict a final stop pattern after a ready-to-win state is caused in the case of losing through a normal ready-to-win state. <P>SOLUTION: A main control part 310 transmits a variation pattern command and a grouping performance pattern specifying command to a sub-control part 340. In the case of losing through the normal ready-to-win state, the main control part 310 transmits the variation pattern command specifying a variation pattern. The sub-control part 340 converts the grouping performance pattern specifying command transmitted from the main control part 310 to a performance pattern specifying command and transmits it to a display control part 370. At the time of losing through a prescribed ready-to-win state, the sub-control part 340 determines the final stop pattern corresponding to a second command and performs the control of making variation time be different for every final stop pattern. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2007130092(A) 申请公布日期 2007.05.31
申请号 JP20050324035 申请日期 2005.11.08
申请人 HEIWA CORP 发明人 YAMAMOTO YUSUKE;KANEKO AKITOSHI;KAWASAKI YOSHIHITO;TAGUCHI SACHIKO
分类号 A63F7/02 主分类号 A63F7/02
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