发明名称 SPIELKONTROLLMECHANISMUS
摘要 A communication unit (110, 120) for playing a game with a second remote communication unit includes a receiver, for receiving a gaming message (210) that includes challenge data to initiate a contest with the second remote communication unit. The communication unit (110, 120) includes a processor containing gaming software for extracting the challenge data from the gaming message. The processor processes response data relating to the challenge, either input by a user of the communication unit or stored in a memory element of the communication unit, and determines an outcome of the contest based on the received challenge data and the response data. In this manner, a communication unit participating in a game, either as challenger or opponent, is enabled to determine the outcome of the contest based on receipt of a single gaming message, namely the received challenge data and any contest (opponent) data generated by a user or stored within the communication unit.
申请公布号 AT361133(T) 申请公布日期 2007.05.15
申请号 AT20030722782T 申请日期 2003.04.28
申请人 MOTOROLA, INC. 发明人 COTTERILL, DAVID JAMES;SMART, DANIEL JAMES
分类号 A63F13/12 主分类号 A63F13/12
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