发明名称 |
A video game apparatus, a character-behavior-instructing method for a video game, and a machine-readable-recording medium containing therein a character-behavior-instructing program |
摘要 |
A video game apparatus increasing simulation realism of a jump action by using an operation stick (16p) bendable from its upright position is disclosed, wherein controller-operation detection means (61) detects values of the x-coordinate and the y-coordinate which correspond to a bend direction and a bend angle of stick (16p); jump control means (62) starts a run-up action when A-button (16b) is turned on, in which if operation stick (16p) is not bent to the back end, processing immediately shifts to a jump action process; and jump conditions are determined on the basis of changed information regarding the values of the x-coordinate and the y-coordinate at the time when the stick (16p) is bent from the back end to the upright position and the position of a ski-jumping competitor corresponding to a takeoff of a ski-jumping hill (32) at the time of the operation of operation stick (16p). Also disclosed are a character-behavior-instructing method and a machine-readable-recording medium (5) containing therein a character-behavior-instructing program which are used for the video game apparatus. <IMAGE> |
申请公布号 |
HK1018415(A1) |
申请公布日期 |
2007.04.27 |
申请号 |
HK19990103579 |
申请日期 |
1999.08.17 |
申请人 |
KONAMI CO., LTD. |
发明人 |
MASANORI MATSUI;HIDEYUKI FUJIWARA |
分类号 |
A63F;A63F13/00;A63F13/06;A63F13/10 |
主分类号 |
A63F |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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