发明名称 System and method for managing the computation of graphics shading operations
摘要 The present disclosure is directed to novel methods and apparatus for managing or performing the dynamic allocation or reallocation of processing resources among a vertex shader, a geometry shader, and pixel shader of a graphics processing unit. Specifically, embodiments of the invention embody or comprise plurality of execution units, wherein each execution unit is configured for multi-threaded operation. Logic is provided for receiving requests from each of a plurality of shader stages to perform shader-related computations, and scheduling threads within the plurality of execution units to perform the requested shader-related computations. The threads within the execution units of the pool are individually scheduled to perform shader-related computations, such that a given thread can be scheduled over time to perform shader operations for different shader stages.
申请公布号 US2007091088(A1) 申请公布日期 2007.04.26
申请号 US20060406536 申请日期 2006.04.19
申请人 VIA TECHNOLOGIES, INC. 发明人 JIAO YANG (JEFF);SU YIJUNG
分类号 G06T15/50 主分类号 G06T15/50
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