发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which prevents players from decreasing the player's excitement and enjoyment in games when a hopper empty error occurs and the execution of the games is suspended until the error is corrected. SOLUTION: The game machine 1 brings the operation of replay time to an end when "cherries" win during the operation of the replay time. When the hopper empty error occurs, the game machine decides on a cherry announcement count as the number of times that the "cherries" become an internal winning combination during the operation of the replay time is announced. The announcement count for the cherries is decided on the basis of: the number of unpaid game values as the difference between the number of game values paid before the hopper empty error occurs and the number of game values to be originally paid; and the duration of the error. COPYRIGHT: (C)2009,JPO&INPIT
申请公布号 JP2009131317(A) 申请公布日期 2009.06.18
申请号 JP20070307855 申请日期 2007.11.28
申请人 ARUZE CORP 发明人 TANAKA MASARU
分类号 A63F5/04 主分类号 A63F5/04
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