摘要 |
A method of using a matrix switch and render target controller as a mechanism to provide a convenient and organised way of handling render targets. The method comprises of a software or hardware switch that can be used to connect shaders together to enable more complex shaders to be run without exceeding the graphics card maximum pixel shader instructions. The switch can be used to connect render targets into programs and to image processors that can use the render target's contents as a controller for other programs. The render target switch and its controller create a unified video memory architecture, which can be used as a connection point between programs and shaders running on the GPU and CPU and may also incorporate a hi speed buss.
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