发明名称 |
System and Method for Applying Accurate Three-Dimensional Volume Textures to Arbitrary Triangulated Surfaces |
摘要 |
Systems and methods for displaying volume data on an arbitrary three-dimensional polygonal surface are disclosed. For each polygon in the polygonal surface, a two-dimensional texture tile is created and these texture tiles are combined to form texture atlases. Each texture atlas is allocated a specific amount of memory in a texture cache. Each polygon in the polygonal surface may be scan-converted and the resulting texels may be placed in the texture cache. Voxels that do not intersect any polygon in the polygonal surface may not be scan-converted. This method may result in reduced use of texture cache.
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申请公布号 |
US2007076011(A1) |
申请公布日期 |
2007.04.05 |
申请号 |
US20060464136 |
申请日期 |
2006.08.11 |
申请人 |
LANDMARK GRAPHICS CORPORATION |
发明人 |
SPICER SEAN |
分类号 |
G09G5/00;G02F;G06T11/00;G06T15/20 |
主分类号 |
G09G5/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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