摘要 |
<P>PROBLEM TO BE SOLVED: To enhance the amusement of the play by easily and accurately setting the details of the behavior of characters. <P>SOLUTION: In a Ganbit battle behavior determining process, a control part 11 determines whether a condition for the behavior in the Ganbit whose number is "K" is satisfied or not (the step S142), which means the control part determines whether an object of the behavior prescribed in the Ganbit satisfying the condition of the situation prescribed in the Ganbit with the number "K" is present or not. If the condition for the behavior is not satisfied, the determination is made for the Ganbit with the next number. If the condition for the behavior is satisfied, it is determined to execute the content of the behavior in the Ganbit with the next number for the object of the behavior prescribed in the Ganbit (the step S143). In this way, the details of the behavior of characters can be easily and accurately set, and the amusement of the play can be enhanced. <P>COPYRIGHT: (C)2007,JPO&INPIT |