摘要 |
<P>PROBLEM TO BE SOLVED: To provide a method and system for affecting the power level of action performed by a character in a video game. <P>SOLUTION: In the turn-based video game, a player-character can determine whether to instantly perform the action with a default power level, or to delay the action until after another character's turn but with an increased or charged power level. A turn sequence can be displayed as part of the graphical user interface of the video game. The video game may increment an action meter across the turn sequence based on the received user input, thereby providing the player indication of how much delay the increased or charged power level will cause. <P>COPYRIGHT: (C)2007,JPO&INPIT |