摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine and a simulation program, wherein losing of interest in a game is prevented without bringing discomfort about the development of performance to a player. <P>SOLUTION: In a pachinko game machine, changing time performance patterns for the case that a performance mode is changed are stored regarding each of a plurality of kinds of performance modes. The pachinko game machine selects a changing time performance pattern corresponding to the changed performance mode when the performance mode is changed. When it is decided to change a performance mode, the pachinko game machine performs changing time performance corresponding to the selected changing time performance pattern. <P>COPYRIGHT: (C)2007,JPO&INPIT</p> |