发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which enhances the awareness of a forced pushbutton operation for players with a lower awareness of the forced pushbutton operation. SOLUTION: In a pachinko/slot machine 1, it is determined whether the specified performance corresponding to a performance identifier of the performance C should be generated or not from the frequency at which no symbol combination corresponding to the internal winning combination determined by a probability lottery processing is judged to be displayed on a validated prize winning line. As a result, the frequency of executing the specified performance substantially depends on the frequency at which no symbol combination corresponding to the internal winning combination of 'cherry'or 'water melon' is displayed. This can enhance the awareness among players of the operations of stop buttons 31 and 33 with which the symbol combination corresponding to the internal winning combination is displayed on the validated prize winning line. COPYRIGHT: (C)2007,JPO&INPIT
申请公布号 JP2007020677(A) 申请公布日期 2007.02.01
申请号 JP20050203927 申请日期 2005.07.13
申请人 ARUZE CORP 发明人 OSERA HIROAKI
分类号 A63F5/04 主分类号 A63F5/04
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