摘要 |
<p><P>PROBLEM TO BE SOLVED: To secure synchronization in a game machine for transmitting and receiving data by radio with other game machines and playing a multi-player game. <P>SOLUTION: The game machine for transmitting and receiving the data by radio and playing the multi-player game includes: a synchronization processing part for a master unit which provides a period for synchronization confirmation of prescribed time before a prescribed synchronization timing arrives in the case that the role of a present machine in the multi-player game is a master unit, performs the count processing of synchronization time until the synchronization timing arrives during the period for the synchronization confirmation, judges the arrival of the synchronization timing on the basis of a synchronization time count value, and also transmits the synchronization time count value to the other game machines in a prescribed cycle during the period for the synchronization confirmation; and a synchronization processing part for a slave unit which receives the synchronization time count value from the other game machine in the case that the role of the present machine in the multi-player game is a slave unit, performs the count processing of the synchronization time on the basis of the received synchronization time count value, and judges the arrival of the synchronization timing on the basis of the synchronization time count value. <P>COPYRIGHT: (C)2007,JPO&INPIT</p> |