发明名称 |
BILD-PROZESSOR, SPIELE-MASCHINE, BILD-VERARBEITUNGS-VERFAHREN, UND AUFNAHME-MEDIUM |
摘要 |
An image processing unit is provided that is configured so that it can display one or more objects deployed in virtual space and a character established so that it can move relative to such object or objects. A processing unit is comprised that is configured so that, when a character has met a certain condition (such as entering or leaving a building) relative to an object (the building), of the display elements configuring an object deployed in an area related to the movement of the character, the display density of at least some specific display elements (such as a wall existing in front of the building) can be gradually altered. It is possible, with such processing, to provide roll-playing games that feature a high sense of realism. |
申请公布号 |
DE69934289(D1) |
申请公布日期 |
2007.01.18 |
申请号 |
DE1999634289 |
申请日期 |
1999.05.12 |
申请人 |
KABUSHIKI KAISHA SEGA DOING BUSINESS AS SEGA CORP. |
发明人 |
MUKOYAMA, TOSHIYUKI;OKUDA, MASAKO;NIMURA, TOMOHIRO;HIROSE, TETSUICHIRO;MIYASHITA, MASAKI |
分类号 |
A63F13/10;G06T15/04;G06T15/10;G06T15/20;G06T15/50;G06T17/00;G06T19/00 |
主分类号 |
A63F13/10 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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