摘要 |
A mesh model may be divided into nontrivial meshlets that together form the mesh model, where each meshlet has a single associated render state and some meshlets have different respective render states. Cost metrics are assigned to respective render state transitions, where each render state transition comprises a transition between a different pair of render states. A render state can be anything whose modification in a renderer incurs a slowdown or cost in the renderer. The cost metrics may be provided to an optimization algorithm that automatically determines an optimal order for rendering the meshlets. That is to say, an order for rendering the meshlets that optimizes the cost of changing render states when rendering the meshlets.
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