发明名称 GAME SYSTEM AND ITS CONTROL METHOD, GAME APPARATUS AND PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To reduce an unpleasantness felt by a player by avoiding a contradiction generated due to the communication delay in a game which is required to extremely shorten the response time. <P>SOLUTION: A CPU 511 of a game apparatus 5 generates the trajectory information when the player launches a bullet to the other character by operating a gun unit 56 and transmits the same to a specific echo server. When the CPU 511 receives the trajectory information from the echo server, it generates the information to indicate the judgment result whether the bullet hits a target or not on the basis of the positional information of the own character and the received trajectory information. When the gun unit 56 is operated to launch the bullet to the other character, the CPU 511 makes a display apparatus 52 display a figure to show the indeterminacy whether the bullet hits the other character or not in a period from the sensing of an operational signal until the acquisition of the information showing the judgment result from the other game apparatus 5. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2007006953(A) 申请公布日期 2007.01.18
申请号 JP20050188174 申请日期 2005.06.28
申请人 KONAMI DIGITAL ENTERTAINMENT:KK 发明人 OSATO SHINTARO
分类号 A63F13/12;A63F13/00;A63F13/10 主分类号 A63F13/12
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