摘要 |
<p>A system and method for producing a game, including: an input module inputting a RenderContext into a first object among at least one object which maintains realization condition information; a conversion module controlling the input module to input the RenderContext, which is converted in the first object based on the realization condition information, into a second object which is an upper layer; and a production tool module rendering a visual associated with the RenderContext by using the RenderContext which is converted into an object of a top layer, wherein the input module, the conversion module, and the production tool module are activated based on a script language corresponding to an object-oriented programming language is provided.</p> |