发明名称 Block-based fragment filtration with feasible multi-GPU acceleration for real-time volume rendering on conventional personal computer
摘要 A computer-based method and system for interactive volume rendering of a large volume data on a conventional personal computer using hardware-accelerated block filtration optimizing uses 3D-textured axis-aligned slices and block filtration. Fragment processing in a rendering pipeline is lessened by passing fragments to various processors selectively in blocks of voxels based on a filtering process operative on slices. The process involves generating a corresponding image texture and performing two-pass rendering, namely a virtual rendering pass and a main rendering pass. Block filtration is divided into static block filtration and dynamic block filtration. The static block filtration locates any view-independent unused signal being passed to a rasterization pipeline. The dynamic block filtration determines any view-dependent unused block generated due to occlusion. Block filtration processes utilize the vertex shader and pixel shader of a GPU in conventional personal computer graphics hardware. The method is for multi-thread, multi-GPU operation.
申请公布号 US7154500(B2) 申请公布日期 2006.12.26
申请号 US20040829022 申请日期 2004.04.20
申请人 THE CHINESE UNIVERSITY OF HONG KONG 发明人 HENG PHENG-ANN;XIE YONGMING;WONG TIEN-TSIN;CHUI YIM-PAN
分类号 G06T15/04;G06T15/40;G06T17/00;G09G5/00 主分类号 G06T15/04
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