发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To improve a performance effect by giving a great change to a background picture without enhancing a processing capacity of a memory for a picture processing, and to sustain a player's taste on the progress of a game by allowing the minimum necessary involvement of the player in the progress of the game. <P>SOLUTION: This game machine applies a loop picture for a background picture 43A and a fish character picture 43B to be displayed on a display part 43 so as to provide a virtual picture while arbitrarily selecting from a plurality of modes, for example, specifies it to the fish character picture 43B, and operates it by selecting from a plurality of types of action patterns to avoid the repetition (periodicity) of the same action and execute a complicated action despite of its simplicity. An action pattern notifying the result of a special symbol lottery is provided as a part of the action patterns and selected at a prescribed probability, which is linked with an original game and draws the attention of the player more than an interval picture for a simple game progress. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2006334066(A) 申请公布日期 2006.12.14
申请号 JP20050161219 申请日期 2005.06.01
申请人 HEIWA CORP 发明人 SHIBATA KOJI
分类号 A63F7/02 主分类号 A63F7/02
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