发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To prevent increase of the frequency of cancellation of start winning when the game state is changed to the state in which the frequency of the start winning is high. <P>SOLUTION: In the game machine, when a hit ball enters a start winning hole 5 whose state can be changed to a state in which the hit ball can easily enter the hole or to a state in which the hit ball can not easily enter the hole, the variable display in a variable display device 24 is started. If the result of the variable display is a special jackpot symbol, the probability of a jackpot is increased hereafter and opening wing pieces 102 disposed in the start winning hole 5 are opened so that the probability of entrance into the start winning hole is increased. The game machine is structured so that the time of the variable display in the variable display device 24 is reduced if the number of starting memories indicated in a start memory LED 33 is 4 in a normal game state other than a probability variable state, and that the time of the variable display is reduced if the number of starting memories is at least 2 in the probability variable state. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2006320741(A) 申请公布日期 2006.11.30
申请号 JP20060208435 申请日期 2006.07.31
申请人 SANKYO KK 发明人 UGAWA SHOHACHI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址