发明名称 PATTERN DISPLAY CONTROL METHOD AND APPARATUS FOR GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To allow players to sustain expectations from the starting to stopping of pattern variation and reduce the frequency of operations of shooting and stopping game balls along with a higher operating rate by eliminating predictable display states that may induce the intentional halting of shooting in the course of varying operations. <P>SOLUTION: A character 10 is made to appear during the temporary stoppage of two patterns and the left pattern is hidden to allow the possibility of shifting to an array of patterns tailored to make the state ready-for-win at the temporary stoppage from that never making the state ready-for-win thereby letting players feel further expectations. On the contrary, when the state becomes ready-for-win at the temporary stoppage, one of the patterns is hidden by the character 10 so that the players will be induced to desire not to see the state ready-for-win vanish, that is another expectation against the situation. This way can prevent the intentional halting of shooting after the state ready-for-win. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2006314855(A) 申请公布日期 2006.11.24
申请号 JP20060239251 申请日期 2006.09.04
申请人 HEIWA CORP 发明人 KAMIYAMA TAKANORI;SATO TAKUYA
分类号 A63F7/02 主分类号 A63F7/02
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