发明名称 A SERVER AND METHOD FOR ON-LINE STUDY GAME
摘要 A server and a method for a match-typed online learning game are provided to enable multiple game users to advance the game through the wired/wireless network in a state not concurrently connected to the server without waiting an online state of a counterpart even if the counterpart is an offline state. The server(10) includes a database pool(30) including a member information database(31) storing an ID/password, communication information, game level, and points of each member, a problem bank database(32) storing problems of each learning type, and a message database(33) storing messages transferred to the members, and a game managing module(20) transceiving information with the first and second member terminal(40,50). The game managing module includes a member managing module(21), a level/point managing member(22), a counterpart selecting module(24), a problem selecting module(25), a message managing module(26), and a match result processing module(27) changing the points of the first and second member by comparing a learning result of the first and second member.
申请公布号 KR20060117062(A) 申请公布日期 2006.11.16
申请号 KR20050039796 申请日期 2005.05.12
申请人 NEXUS PRESS LTD. 发明人 LIM, CHUNG BAI;OH, HONG SEOK
分类号 G06Q50/10;G06Q50/20 主分类号 G06Q50/10
代理机构 代理人
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