摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of making a player bodily feel that it is a high probability game state and increasing expectations during the high probability game state in the game machine for performing falling drawing from the high probability game state to a low probability game state. SOLUTION: In a pachinko game machine 1, as game states, a probability variable game state in which the probability of shifting to a big winning game state is high and a normal game state in which the probability is low are set. A plurality of reels used for deciding identification patterns during the probability variable game state are set. During the probability variable game state, a 1st reel to a 3rd reel with fewer kinds of symbols than the kinds of the patterns on a 0th reel most likely to be selected in the normal game state can be selected. COPYRIGHT: (C)2007,JPO&INPIT
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