发明名称 GAME MACHINE AND SIMULATION PROGRAM
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of executing stop hitting without being conscious of the storage number of holding balls and its simulation program. SOLUTION: In one embodiment of this invention, in the case of hitting a game ball from a hitting device to a game area, when the game ball passes through a start winning port which is a prescribed part inside the game area, special patterns are variably displayed in a pattern display area, the number of game balls capable of variably displaying the special patterns among the game balls passing through the start winning port is stored up to 4 as the holding balls in a main RAM, and the drive of the hitting device is stopped to make it impossible to hit the game balls when the stored number of holding balls reaches a number set for stopping hitting (steps S304, 306). COPYRIGHT: (C)2007,JPO&INPIT
申请公布号 JP2006305133(A) 申请公布日期 2006.11.09
申请号 JP20050132508 申请日期 2005.04.28
申请人 ARUZE CORP 发明人 MATSUMOTO YOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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