摘要 |
A method for rendering an object includes determining illumination values for surface points on the object, associating a grid including vertices and voxels with the object, determining illumination values associated with vertices from illumination values for surface points on the object, performing one or more low pass filters on the illumination values associated with the vertices to form compensation values associated with the vertices, and determining compensated illumination values for the surface points by combining the illumination values for the surface points and the compensation values associated with the vertices.
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