发明名称 PACHINKO GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine allowing a player to play for a long period of time without getting bored by changing over between predictive displays having different reliabilities according to the number of executed times of a variable display game and providing it with a novel game property. <P>SOLUTION: This Pachinko game machine is provided with a plurality of starting areas where the passing of a game ball becomes an opportunity of starting a unit game, a game state control means shifting to a big winning game state according to a lottery result by a lottery means, a predictive performance execution means executing the predictive performance indicating the extent of the probability of shifting to the big winning game state using a prescribed performance component before the lottery result is derived, and a counting means counting the executed number of unit games. When the number of unit games reaches a prescribed number of times prescribed in each starting area, this game machine changes the reliabilities by varying performance modes of the predictive performance despite of using the same performance component. <P>COPYRIGHT: (C)2007,JPO&INPIT</p>
申请公布号 JP2006304935(A) 申请公布日期 2006.11.09
申请号 JP20050129321 申请日期 2005.04.27
申请人 ARUZE CORP 发明人 KATO KEITA
分类号 A63F7/02 主分类号 A63F7/02
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