摘要 |
PROBLEM TO BE SOLVED: To provide a game machine which improves amusement of a game by eliminating the distrustfulness of a player to the presence/absence of the decision of a winning role. SOLUTION: The game machine 1 has a state shifting deciding part 200 for deciding the propriety of shifting to an auxiliary period advantageous to the player with a token M when a prescribed condition is established. The state shifting deciding part 200 consists of: a supplying port 210 for supplying the token M to be used for the game; a big win deciding part 220 having a big win port 221 as a prescribed area; and a guide rail 230 for guiding the token M input from the supplying port 210 to a big win deciding part 220. Then, when the supplied token M is housed in the big win port 221 at the big win deciding part 220, a liquid crystal display 5 etc. gives information required for realizing prize-winning of a specific small role. COPYRIGHT: (C)2007,JPO&INPIT
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