摘要 |
<p><P>PROBLEM TO BE SOLVED: To prevent a player starting or ending a game from waiting in front of a game device and to reflect the result of game play in an offline type game device incapable of communication with a server on data managed on the server side. <P>SOLUTION: When a match fighting game constituted of the match play of two or more rounds is started, an online time control part 423a judges whether or not using character information reception data 466 which are using character information received from the server 10 are set in a storage part 460. Then, in the case that they are not set, that is the case that the reception of the using character information is not completed at the point of time, the game is started by using the using character information inside a player card 50. Also, the online time control part 423a judges whether or not the using character information reception data 466 are set in the storage part 460 at starting each round, and starts the round by using the using character information reception data 466 when they are set. <P>COPYRIGHT: (C)2007,JPO&INPIT</p> |