发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve a problem of a conventional pachinko slot machine wherein automatic stopping of reels is very monotonous and the game lacks in the amusement in the time till the reels are automatically stopped because the automatic stopping is simply the automatic stopping of rotation of the reels in the elapse of prescribed time after the start of rotation of the reels. SOLUTION: In the pachinko slot machine 1, a winning reel is determined by a lottery using a winning reel selection table indicated in the Fig. 16 when the remaining time is shorter than 35 seconds till the value of an automatic stopping timer for counting the time after a start lever 30 is operated is zero (S282). If a stopping button 31-33 corresponding to the winning reel is not operated, any one of presentation identifiers is selected from "Presentation A"-"Presentation H" (S285 and S286). Then, the presentation image (not illustrated) is displayed in a liquid crystal display device 22 based on the presentation data of "Presentation 1-1"-"Presentation 1-4" or "Presentation 2-1"-"Presentation 2-4" corresponding to the selected identifier. COPYRIGHT: (C)2006,JPO&NCIPI
申请公布号 JP2006255287(A) 申请公布日期 2006.09.28
申请号 JP20050079657 申请日期 2005.03.18
申请人 ARUZE CORP 发明人 ARIKAWA TAKEYO;EBISAWA MASAKI
分类号 A63F5/04 主分类号 A63F5/04
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