发明名称 PROGRAM, INFORMATION STORAGE MEDIUM, AND GAME DEVICE
摘要 <p><P>PROBLEM TO BE SOLVED: To realize a game progress control in which a feeling of congruity or a dissatisfied feeling such as the temporary stoppage of a game screen resulting from a difference in the processing capabilities between game devices or a communication lag or the like by a communication network between the game devices is suppressed in a game system which executes a network game. <P>SOLUTION: When a waiting time occurs in each client, a smoothing process for which a frame time T is gradually made longer is started from the next cycle SC<SB>n+1</SB>. The frame time T<SB>i</SB>(i is the number of passed frames from the start of the smoothing process) of each frame FL<SB>i</SB>is determined by adding an extended timeΔT in response to the number W<SB>a</SB>of waiting frames occurring in the previous frame time T<SB>i-1</SB>. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p>
申请公布号 JP2006254945(A) 申请公布日期 2006.09.28
申请号 JP20050072688 申请日期 2005.03.15
申请人 NAMCO BANDAI GAMES INC 发明人 INAGAWA YASUHIRO
分类号 A63F13/00;A63F13/12 主分类号 A63F13/00
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