摘要 |
A system and method for generating a 2D transition between a first media object and a second media object. A 3D model is defined corresponding to a desired 2D transition pattern. A graphics processing unit (GPU) or a set of instructions generates a transition between the first media object and the second media object as a function of the defined 3D model. A transition generator maps a plurality of vertices of the first media object to a first mesh creating a first mapped media object where the first mesh relates to the 3D model. The transition generator maps a plurality of vertices of the second media object to a transition pattern mesh creating a second mapped media object where the transition pattern mesh relates to the 3D model. The GPU or the set of instructions renders the transition from the first mapped media object and the second mapped media object.
|