摘要 |
<p><P>PROBLEM TO BE SOLVED: To automatically and surely select an optimum opponent. <P>SOLUTION: In the case of receiving a play request, a player selection part 540 sets a user who issues the request to play waiting and reads the stage information of the user. Then, an automatic selection processing part 541 reads a user having the same stage information, who is waiting to play, and performs selection processing. A stage management part 570 receives the notice of the end of the game sent from a client device 600 when the game ends. On the basis of the notice, the stage information of the player is read from a user DB 530, and the stage information of each player is updated. In the example of a tournament, 1 is added to the stage information of the player who wins and the player who loses is eliminated from the tournament. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p> |