发明名称 Program, recording medium, game character rendering method, and game apparatus
摘要 A program which can dynamically and realistically express an impact which a game character rendered by motion data receives is provided. In bullet ball-related processing (S 114 ), determination is made about whether a bullet ball hits either one of node assigned balls. When the determination is affirmative, a torque at a hit point is calculated as an impact magnitude and the node assigned balls are disposed, through calculation of a rotation angle per frame, to nodes whose coordinate positions are corrected in metaball update processing (S 120 ), density is calculated for each vertex of voxels from a reference position of each metaball towards the minimum direction and the maximum direction of a voxel index of the voxels according to a calculation equation expressing a solid shape in density distribution processing (S 122 ), and vertex coordinates of polygons are calculated based upon density of each metaball at the vertex coordinates of the voxels and a predetermined threshold in marching cube processing (S 124 ).
申请公布号 US7104890(B2) 申请公布日期 2006.09.12
申请号 US20020324838 申请日期 2002.12.20
申请人 KOEI CO., LTD. 发明人 TSUDA JUMPEI;KIM JAEYOUNG
分类号 A63F13/00;A63F13/10;G06T13/20;G06T15/08;G06T19/00 主分类号 A63F13/00
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