摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a video game machine avoiding complicated processing such as view line crossing decision to reduce a processing amount. <P>SOLUTION: This video game machine 10 is a 3DCG game machine having: an IO 20 inputted with operation information of a gamer; a CPU 50 moving a vehicle (a mobile body) inside a virtual three-dimensional space disposed with a plurality of polygons on the basis of the operation information, making a camera (a virtual viewpoint) follow the vehicle, and outputting a video of the vehicle viewed from the camera as video information; and a display device 70 displaying the video on the basis of the video information. The video game machine 10 also has: a road surface information data list 43 previously storing position information (viewpoint height information or the like) of the camera in each the polygon; a hit decision part 51 deciding a polygon through which the vehicle passes; and viewpoint adjustment part 54 or the like changing a position of the camera on the basis of the position information of the road surface information data list 43, and a decision result of the hit decision part 51. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p> |