发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve the problem that the burden of processing on a main control board tends to increase because the delaying process of the timing of starting sending a command signal is performed by the main control board in a conventional pachinko-slot machine. SOLUTION: When a sub CPU 82 recognizes the reception of a command signal sent from the main control board 61 (S212), the game machine stores the command signal received in the unprocessed command storage area of a control RAM 84 as an unprocessed command (S213) and selects delay time (S214). When the delay time selected in delay time selection elapses from the storage of the command signal (S215), the sub CPU subsequently sets a performance identifier corresponding to the command signal in the working memory of the control RAM 84 (S216), and puts on a game performance such as the lighting of an upper LED 52 in accordance with the performance identifier set. COPYRIGHT: (C)2006,JPO&NCIPI
申请公布号 JP2006230664(A) 申请公布日期 2006.09.07
申请号 JP20050048688 申请日期 2005.02.24
申请人 ARUZE CORP 发明人 ABE KAZUAKI
分类号 A63F5/04 主分类号 A63F5/04
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