摘要 |
<P>PROBLEM TO BE SOLVED: To provide an animation achieving system for obtaining the various and dynamic movements of characters in a two-dimensional game, and to provide its method. <P>SOLUTION: A method for achieving and making the animation of a game-character and the system is provided. On the game-character, an area is divided and mutually different animation techniques are applied. In one area, a bone animation technique is used, where logic to control the motion of an object is used. In the other area, a cell animation technique is used, where frame data is outputted. The areas using the mutually different animation techniques are synthesized in one character so as to realize the dynamic movement of the character. <P>COPYRIGHT: (C)2007,JPO&INPIT |