发明名称 GAME MACHINE, PROGRAM AND RECORDING MEDIUM
摘要 PROBLEM TO BE SOLVED: To put on a variety of performances without imparing the efficiency of a game. SOLUTION: The game machine moves into a freeze condition when a player wins a performance lottery carried out in response to the depression of a start lever and performs the first step of a continuous performance. The first step of the continuous performance ends at the same time as the release of the freeze condition. When a first stop button is depressed, the game machine shifts into a freeze condition and performs a second step of the continuous performance. The second step of the continuous performance ends at the same time as the release of the freeze condition. When a second stop button is depressed, the machine shifts into the freeze condition and performs a third step of the continuous performance and ends the third step of the continuous performance at the same time as the release of the freeze condition. When a third stop button is depressed, the machine shifts into the freeze condition and performs a fourth step of the continuous performance and the fourth step of the continuous performance ends at the same time as the release of the freeze condition. COPYRIGHT: (C)2006,JPO&NCIPI
申请公布号 JP2006212213(A) 申请公布日期 2006.08.17
申请号 JP20050028034 申请日期 2005.02.03
申请人 OLYMPIA:KK 发明人 TAKEMOTO HIRONORI
分类号 A63F5/04 主分类号 A63F5/04
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