发明名称 GAME MACHINE AND SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can increase the interesting property without causing a player to lose enthusiasm in a game. SOLUTION: The game machine displays a menu screen when a start lever acceptance command is not received (a game is not being played) and acquires counting result information when a performance history menu is chosen from the menu screen displayed. That means that since performance history data (performance numbers) of performances put on in the past is stored, which performances were put on how many times is computed on the basis of the performance numbers ("hawking performance" twice, "great swordsman performance" four times, for example). Subsequently, icons corresponding to the kinds of performances and frequency are displayed on a liquid crystal display device. Consequently, a player can easily recognize a performance history. COPYRIGHT: (C)2006,JPO&NCIPI
申请公布号 JP2006204681(A) 申请公布日期 2006.08.10
申请号 JP20050022977 申请日期 2005.01.31
申请人 DAITO GIKEN:KK 发明人 AOISHI KAZUO
分类号 A63F5/04 主分类号 A63F5/04
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