摘要 |
The present invention includes a method for controlling a character in a video game in which the controller is a game pad that has foot-activated buttons upon it and in which the player can use realistic lower body movements to move the character. As the player performs realistic movements upon the game pad, a container of inputs is populated, the container is analyzed and appropriate commands are started which propel the character in the video game. Periodically, the statuses of the buttons on the game pad are analyzed and, if appropriate, commands are started. Also periodically, commands are checked to see if they have expired and, if needed, they are stopped.
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