摘要 |
<p><P>PROBLEM TO BE SOLVED: To ensure a user's convenience in a virtual space or a world and enrich life in the virtual space at the same time when a toy, training equipment or other practical/entertainment equipment having the virtual space or the world such as a TV game, a video game, a personal computer game, an online game and an online system due to temporal and physical restrictions of the real world. <P>SOLUTION: The method obtains virtual currencies and virtual goods by acquiring what is obtained by making full use of all item generation/acquisition means available, making them fully used or by another person and provide them to users. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p> |