摘要 |
<p><P>PROBLEM TO BE SOLVED: To easily grow a character having desired ability. <P>SOLUTION: In this game, training instruction icons 71 are associated with training instructions 85 first. Target ability data 82 are set to target player characters 81, and ability data 92 are set to object player characters 83. Next, a desired target player character 81a is selected from the plurality of target player characters 81, and is set to be the target of an object character 83. Then, a difference between the target ability data 82 and the ability data 92 is discriminated from the plurality of training instructions 85. Then, a selected exercise instruction icon 71 corresponding to the exercise instruction which can reduce the difference is displayed on a monitor 3 preferentially to the other exercise instruction icons. <P>COPYRIGHT: (C)2006,JPO&NCIPI</p> |