发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which makes the players feel higher tensions for the result of the unit game by enhancing their interests in the combination of the figures shown on a pattern display means. SOLUTION: In a pachinko/slot machine 1, under the first CT (challenge time) game status, the expected value in the probability lottery table is larger advantageously than that under the ordinary game status. Under the second CT game status, the expected value in the probability lottery table is the same as that under the ordinary game status, while the second CT game status is advantageous because of the higher lottery probability for the SCT (special challenge time) as compared with the ordinary game status. However, it is disadvantageous as compared with the first CT game status because of the lower lottery probability for the SCT. Under the third CT game status, the expected value in the probability lottery table is the same as that under the ordinary game status but the lack of the first and second lotteries for the first to second CTs advantageous for the players makes it disadvantageous. Under the fourth CT game status, the expected value is the same as that under the ordinary game status but the lack of the lotteries for the first and second CT advantageous for the players makes it disadvantageous. As compared with the third CT game status, it is disadvantageous because of the lower lottery probability for the SCT. As a result, even when the specified combination of the figures is stopped and displayed, the awarding of more game values is not always done. Such constitution enhances the interests of the players in the combination of the figures shown on the pattern display means, thereby making the players feel higher tensions for the result of the unit game. COPYRIGHT: (C)2006,JPO&NCIPI
申请公布号 JP2006141608(A) 申请公布日期 2006.06.08
申请号 JP20040334259 申请日期 2004.11.18
申请人 ARUZE CORP 发明人 AKIYAMA HIDEMASA;ISOHATA HIROISA
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址