摘要 |
<p>PROBLEM TO BE SOLVED: To efficiently process a plurality of commands. SOLUTION: The game system comprises a communication control part 11, an information control part 14, a game information processing part 15, and a connection control part 16. The processing part 15 receives commands supplied from a plurality of clients 1 through the part 11 and part 16 to carry out a predetermined processing according to the received commands. The part 14 stores control information exhibiting whether or not commands have been received from each client 1 within a predetermined receiving time period. The part 16 finds out from the control information stored in the part 14 whether or not commands have been received, and the part 16 does not receive any command from a client 1, from which a command has been received, until a receiving time period has passed.</p> |