发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can quickly taking-in a game medium. SOLUTION: When a 1BET switch 5 or a MAXBET switch 6 is operated, a taking-in action of an action amount corresponding to the number of taking-in demands is executed by the operation of the 1BET switch 5 or the MAXBET switch 6 regardless of whether pachinko balls are retained on an upper plate 12 or not. When the number of the pachinko balls corresponding to the action amount is not taken in after the completion of the taking-in action, the taking-in action of the action amount corresponding to the deficient number is executed again and when the number of the pachinko balls corresponding to the action amount is not taken in even after the number of retrials of the taking-in action reaches the prescribed number, a series of taking-in controls is completed. Also when a start switch 7 is operated on condition that the betting number of 1 or more is set and the taking-in action is not executed, the control moves to start the game. COPYRIGHT: (C)2006,JPO&NCIPI
申请公布号 JP2006130092(A) 申请公布日期 2006.05.25
申请号 JP20040322998 申请日期 2004.11.05
申请人 SANKYO KK 发明人 KONDO NOBORU
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址