发明名称 Three-dimensional visualization architecture
摘要 A virtual terrain architecture and computer program product for employing a geocentric coordinate system, using a tessellated three-dimensional shape for representing a celestial body, and mapping terrain data to the tessellated three-dimensional shape is disclosed. In one embodiment, the methodology begins with a seed polyhedron such as an ellipsoid model. The seed ellipsoid is preferably composed of a plurality of triangle primitives. After selection of the seed ellipsoid, the ellipsoid is subdivided using tessellation. Each triangular element is subdivided into four sub-elements which are also triangular in shape. As the elements are further subdivided, the triangles of the ellipsoid model create a sphere that is representative of the earth or other celestial body. Tessellation continues until a desired resolution is reached for each triangular element. Once a sphere has been substantially formed, terrain data is mapped to the triangular elements and the data is converted to geocentric coordinates and stored in a database. Each triangular element is separately indexed according to the triangular elements name. By creating a geocentric representation, the earth's curvature and polar regions can be accurately represented. By using a tessellation process, tiling for the geocentric coordinate system is achieved. Thus, the tiles can be paged as discrete elements.
申请公布号 US2006109267(A1) 申请公布日期 2006.05.25
申请号 US20050113804 申请日期 2005.04.25
申请人 METAVR 发明人 RYBACKI RICHARD M.;HANSEN ANDREW J.
分类号 G06T15/30;G06T17/20 主分类号 G06T15/30
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