发明名称 Method for efficient anti-aliasing of 3D graphics
摘要 A method and system for antl-aliased rasterization of objects From a particular viewpoint of an object represented by shapes, a shape is selected having an edge on a silhouette of the object An edge geometry is created at the edge of the shape that is on the silhouette of the object The edge geometry is rendered Either the shape is rendered after the edge geometry is rendered with the depth test set so as to not allow portions of the shape to overlap the edge geometry, or the shape itself is modified to remove any portion that overlaps the edge geometry This may be repeated for each edge of each shape that lies on the silhouette of the object
申请公布号 EP1659539(A1) 申请公布日期 2006.05.24
申请号 EP20050020796 申请日期 2005.09.23
申请人 MICROSOFT CORPORATION 发明人 STEVENSON, ALEXANDER;MICHAIL, ASHRAF A.
分类号 G06T15/50 主分类号 G06T15/50
代理机构 代理人
主权项
地址